﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace GameEngine.utils
{
    public class Message
    {
        public string msgText;
        public bool success;
        public Message(string msgText, bool success) 
        {
            this.msgText = msgText;
            this.success = success;
        }
    }
}
